SSB Melee Physics¶
Physics step logic¶
- pass thru platforms = false
- update last pos var
- update last facing dir var
- deepObjectMerge()
- if in hitlag:
- dec hitlag timer
- calc knockback
- calc SDI/ASDI
- if not in hitlag:
- dec shieldstun timer
- update can walljump
- update turnaround timer
- update last state var
- process current state